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标题
图像:Decoupling Non-Critical Workloads
How to get more out of modern compute platforms by decoupling non-critical workloads.
图像:Velocity & Luminance Adaptive Rasterization in World of Warcraft
Variable Rate Shading (VRS) is a GPU optimization that reduces the number of pixel shader invocations; increasing performance in GPU bound scenarios. Using VRS Tier 2, low contrast areas can be separa
图像:Integrating XeSS with Velocity and Luminance Adaptive Rasterization
Integrating XeSS with Velocity and Luminance Adaptive Rasterization
图像:Intel® XeSS Inspector
Learning and using Intel® XeSS Inspector
图像:Optimizing Threading for Gaming Performance
Learn how to optimize P and E cores threading for gaming performance.
图像:oneAPI DPC++/C++ Compiler and Optimization Usage Guide for Unreal...
Learning the Intel® oneAPI DPC++/C++ compiler and optimizing usage for Unreal Engine® 5.
图像:Intel® Graphics Performance Analyzers 2023 Release Notes
Get release notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information.
图像:Intel® Graphics Performance Analyzers 2024.4 Release Notes
Get release notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information.
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标题
图像:GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time...
Our method demonstrates how to generate extrapolated frames without adding input latency or extra buffers, simplifying integration into game engines to enhance user experience in real-time games.
图像:New Publications and Tools for GenAI
Get the latest on generative AI (GenAI) from researcher presentations at SIGGRAPH and High-Performance Graphics (HPG) 2024.
图像:Concurrent Binary Trees for Large-Scale Game Components
Process large sceneries (like planetary scales) at high speeds while making the system easier to use for developers and artists.
图像:Nonorthogonal Reduction for Rendering Fluorescent Materials
Learn how a research team used nonorthogonal functions to accurately render fluorescent materials in nonspectral engines.
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