Intel Visual Compute & Graphics Lab

Opening the Development of Intel® Rendering Toolkit Libraries to the Broader Ecosystem

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Anton Kaplanyan

Vice president of Graphics Research at Intel Labs, where he focuses on real-time rendering, neural rendering, graphics systems, shading and appearance, as well as differentiable rendering.

logo of Intel Rendering Toolkit

We are happy to announce that we are opening the libraries of the Intel® Rendering Toolkit for the community to contribute. The internal development and feature branches are now hosted directly on GitHub* under Apache* License 2.0, and therefore, they are fully open and always up-to-date. We hope this will allow the community to contribute features and functionality back into the libraries directly and effectively. This new chapter brings more community-funded features and functionality, development transparency, cross-company development, and cross-platform, continuous integration for the validation of contributions.

The list of libraries includes:

Intel® Embree
Intel® Open Image Denoise
Intel® Open Volume Kernel Library (Intel® Open VKL)
Intel® Open Path Guiding Library (Intel® Open PGL)
Intel® OSPRay 
Intel® OSPRay Studio

We invite the rendering community to contribute to the Intel Rendering Toolkit, keeping it the state-of-the-art open source, cross-platform, cross-architecture graphics ecosystem.

We hope that the capabilities and open development of our ecosystem of graphics libraries will inspire industry practitioners and researchers in the graphics community to achieve higher-fidelity visuals.

Anton Kaplanyan is vice president of Graphics Research at Intel Labs, where he directs research on real-time and offline rendering, including neural rendering, graphics systems, shading and appearance, and differentiable rendering. Intel's open ecosystem of libraries helps graphics and creator communities achieve higher-fidelity 3D visuals and experiences.