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Integrating XeSS with Velocity and Luminance Adaptive Rasterization
How to get more out of modern compute platforms by decoupling non-critical workloads.
Learning and using Intel® XeSS Inspector
Learn how to optimize P and E cores threading for gaming performance.
Learning the Intel® oneAPI DPC++/C++ compiler and optimizing usage for Unreal Engine® 5.
Intel® Arc™ GPUs support DirectX* 12 Ultimate features with variable-rate shading (VRS), mesh shading, and DirectX* Raytracing (DXR) through new built-in hardware acceleration blocks.
This article contains the online version of the Release Notes for the Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.
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